![]() The conference will also be able to be attended virtually. The DiGRA Australia 2023 National Conference will take place at Macquarie University in Sydney on 6-7 February. The Great Fire: Experiments in Moral Decision-MakingĮthical Decision-making Through Systems-based GameplayĪll Players Are Equal: Playing With The Rules In An Animal Farm D&D Adaptation The Transgressive Technology of Horror Videogames: A Literary Undertaking of Monsters and Machines Th e missing Link: Demonstrating videogame formalism throug h an analysis of The Legend of Zelda: Breath of the Wild.Ĭoping, Achieving, Repeating: The Pleasures of Videogame Grinding Press Play and Record: Poinpy, juice ‘em ups, and frame b y frame analysis Time and Temporality in Game Streaming on TwitchĮscaping the Laboratorium of Dr Moustache: Learning About Distanced Play Through Game Design Streaming Persona as a Toolkit for the Analysis of Performance in Videogame Livestreaming ![]() Kayson Whitehouse, Michael Hitchens and Nicole MatthewsĬareer, Hustle or Hobby? The Lives of Gaming Podcast Creatorsīuilding the Ultimate Battlestation: Producing and Consuming Gaming Setup Videos on YouTube Gender-Identity-Play in Young Trans* and Gender Diverse Players Understanding Avatar Customization Affordance in Gender Expression ‘Sculling Shoeys’ at eSports: Nationalism, Masculinity, and Performative Assemblies Sidney Irwin, Anjum Naweed and Michele Lastella Motives behind trash talk in esports: A consumer perspective through self-determination theory THE RULES WE BREAK – how to play with game design How Mobile Data Plans Shape Mobile Gaming Experiences Gotta Catch ‘Em All?: Pokémon GO and the Spatiality of Risk Taking Motion Controls to the Next Level: Interactions in the Metaverse Poetry Games as Tools for Inclusive Writing Classrooms Jacqueline Burgess, Alexander Muscat, Anthony Grace and Christian JonesĪ Necessary Evil: Creative and Commercial Tensions in Australian Game DevelopmentĪlexander Muscat, Jacqueline Burgess, Anthony Grace and Christian Jones Marketing as black magic: perspectives from Victorian studios Worldbuilding and Capitalism in Disco ElysiumĬonlangs as Speech Actions: Studying the pragmatics of Constructed Languages in Video GamesĬreative, Technical, Entrepreneurial: Locating Videogame Development in Australian Higher Education Vampires, Drama, and Romance: Examining the in-game interactive fiction tools in Episode and Dorian Not Choices Matter, But I Matter! Multiple Endings as Quantified Self Transience of Place: Knowing, Forgetting, PlayingĬapturing Cosplay: Analysing Steamkittens and the Digitisation of Cosplay Photography at Gaming Conventions Gaming After Dark: How Contemporary Institutions Can Support Gaming Industries and Communities The role of community in the work of alternative Australian gamemakers To study gaming communities through Bourdieu’s cultural capital Yelling at clouds: Battlefield 2042 players’ encounters with the climate crisisīeyond Subcultures. Videogame Activism: Contemporary examples and their effectivity ![]() To attend online, use this Zoom link (password: 742273) Paid parking is available on campus in the South 2 and West 3 parking zones ( map). DiGRAA 2023 will take place at the Australian Hearing Hub (AHH)ġ6 University Ave, Macquarie University ( map) ![]()
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