![]() ![]() Calculated, with survival tilting on a knife-edge. This monk alternates between aggression and defensive passivity, but it's always measured. Like with the other characters, part of the appeal is bound up in a thematic resonance of playstyle and character. You didn't see me enter Divine mode, either, which thanks to a power card was building up to the point where I could deal triple damage for a turn. You didn't see me play Omnisience, a card that lets you pick exactly what you're going to draw next turn. Many of her cards are about setting up future bursts of violence, either letting you store cards between turns or prune out unwanted ones from your draw pile. I will say that the Watcher is by far the most draining character to play. That's three enemies slayed in one turn, two of them from full health. I pop it to play a basic strike card that ends the fight. It's not quite enough, and I'm completely out of energy - but I've clung on to the Miracle card I started the encounter with, thanks to the Watcher's starting Relic. ![]() I'd already played these twice, because they woosh back to my hand every time I swap stances. That takes me out of Wrath, bringing back my two copies of Flurry Of Blows. With only one slime left, I play Empty Mind - dodging its energy cost thanks to a card I played several turns ago. Out comes Sands Of Time, a 56 damage dealer I can only afford because it's gotten cheaper while I left it sitting in my hand for a few turns. (Don't tell anyone, but snagging that card early on is the main reason I made it this far.) I use some of that on Lesson Learned, which does a whopping 30 damage while I'm wrathful, but also permanently upgrades a random card whenever I use it to kill something. Leaving the Calm stance normally gives you two extra energy, but my fancy lotus flower Relic means I get three. I think it's supposed to be a river, which soon runs red with blood as I play a card I've retained from the last turn that tips me into Wrath mode. I start the turn calmly, as you can tell from the blue squiggles sweeping over the Watcher. To see this content please enable targeting cookies. I get so swept up in stance-switching shenanigans that I don't watch my damage numbers, and wind up flat out wasting many of the cards I've painstakingly earned. I've built this particular deck far better than I can play it. ![]() That looks a little bit like this, if you're curious. In the late game, a single turn will see you pivot between stances more often than two coked-up adolescents on a see-saw. She's all about flowing in and out of different stances, dishing out unseemly damage, but then taking unseemly damage if you can't play a card that stops her being so angry. She's the new character currently lurking on the beta branch: a monk for whom deck balance is unprecedentedly essential. The Watcher is the best thing to hit Slay The Spire since sliced fungi beast. ![]()
0 Comments
Leave a Reply. |